My Hobby Tamil Essay !LINK!
A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.
My Hobby Tamil Essay
Hobbyists may be identified under three sub-categories: casual leisure which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation, serious leisure which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment, and finally project-based leisure which is a short-term, often one-off, project that is rewarding.
In the 16th century, the term "hobby" had the meaning of "small horse and pony". The term "hobby horse" was documented in a 1557 payment confirmation for a "Hobbyhorse" from Reading, England. The item, originally called a "Tourney Horse", was made of a wooden or basketwork frame with an artificial tail and head. It was designed for a child to mimic riding a real horse. By 1816 the derivative, "hobby", was introduced into the vocabulary of a number of English people. Over the course of subsequent centuries, the term came to be associated with recreation and leisure. In the 17th century, the term was used in a pejorative sense by suggesting that a hobby was a childish pursuit, however, in the 18th century with more industrial society and more leisure time, hobbies took on greater respectability. A hobby is also called a pastime, derived from the use of hobbies to pass the time. A hobby became an activity that is practiced regularly and usually with some worthwhile purpose. Hobbies are usually, but not always, practiced primarily for interest and enjoyment, rather than financial reward.
Prior to the mid-19th century, hobbies were generally considered as an obsession, childish or trivial, with negative connotations. However, as early as 1676 Sir Matthew Hale, in Contemplations Moral and Divine, wrote "Almost every person hath some hobby horse or other wherein he prides himself." He was acknowledging that a "hobby horse" produces a legitimate sense of pride. The cultural shift towards acceptance of hobbies was thought to begin during the mid 18th century as working people had more regular hours of work and greater leisure time, spending more time to pursue interests that brought them satisfaction. However, there was concern that these working people might not use their leisure time in worthwhile pursuits. "The hope of weaning people away from bad habits by the provision of counter-attractions came to the fore in the 1830s, and has rarely waned since. Initially, the bad habits were perceived to be of a sensual and physical nature, and the counter attractions, or perhaps more accurately alternatives, deliberately cultivated rationality and the intellect." The book and magazine trade of the day encouraged worthwhile hobbies and pursuits. The burgeoning manufacturing trade made materials used in hobbies cheap and was responsive to the changing interests of hobbyists.
Deciding what to include in a list of hobbies provokes debate because it is difficult to decide which pleasurable pass-times can also be described as hobbies. During the 20th century the term hobby suggested activities, such as stamp collecting, embroidery, knitting, painting, woodwork, and photography. Typically the description did not include activities like listening to music, watching television, or reading. These latter activities bring pleasure, but lack the sense of achievement usually associated with a hobby. They are usually not structured, organized pursuits, as most hobbies are. The pleasure of a hobby is usually associated with making something of value or achieving something of value. "Such leisure is socially valorized precisely because it produces feelings of satisfaction with something that looks very much like work but that is done of its own sake." "Hobbies are a contradiction: they take work and turn it into leisure, and take leisure and turn it into work." A 2018 study using survey results identified the term "hobby" to most accurately describe activities associated with making or collecting objects, especially when done alone.
Cultural trends related to hobbies change with time. In the 21st century, the video game industry has been popular as a hobby involving millions of children and adults. Stamp collecting declined along with the importance of the postal system. Woodwork and knitting declined as hobbies, because manufactured goods provide cheap alternatives for handmade goods. Through the internet, an online community has become a hobby for many people; sharing advice, information and support, and in some cases, allowing a traditional hobby, such as collecting, to flourish and support trading in a new environment.
Hobbyists are a part of a wider group of people engaged in leisure pursuits where the boundaries of each group overlap to some extent. The Serious Leisure Perspective groups hobbyists with amateurs and volunteers and identifies three broad groups of leisure activity with hobbies being found mainly in the Serious leisure category. Casual leisure is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation. Serious leisure is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment. Finally, project-based leisure is a short-term often a one-off project that is rewarding.
The terms amateur and hobbyist are often used interchangeably. Stebbins has a framework which distinguishes the terms in a useful categorization of leisure in which casual leisure is separated from serious Leisure. He describes serious leisure as undertaken by amateurs, hobbyists and volunteers. Amateurs engage in pursuits that have a professional counterpart, such as playing an instrument or astronomy. Hobbyists engage in five broad types of activity: collecting, making and tinkering (like embroidery and car restoration), activity participation (like fishing and singing), sports and games, and liberal-arts hobbies (like languages, cuisine, literature). Volunteers commit to organizations where they work as guides, counsellors, gardeners and so on. The separation of the amateur from the hobbyist is because the amateur has the ethos of the professional practitioner as a guide to practice. An amateur clarinetist is conscious of the role and procedures of a professional clarinetist.
A large proportion of hobbies are mainly solitary in nature. However, individual pursuit of a hobby often includes club memberships, organized sharing of products and regular communication between participants. For many hobbies there is an important role in being in touch with fellow hobbyists. Some hobbies are of communal nature, like choral singing and volunteering.
People who engage in hobbies have an interest in and time to pursue them. Children have been an important group of hobbyists because they are enthusiastic for collecting, making and exploring, in addition to this they have the leisure time that allows them to pursue those hobbies. The growth in hobbies occurred during industrialization which gave workers set time for leisure. During the Depression there was an increase in the participation in hobbies because the unemployed had the time and a desire to be purposefully occupied. Hobbies are often pursued with an increased interest by retired people because they have the time and seek the intellectual and physical stimulation a hobby provides.
Collecting is an ancient hobby, with the list of coin collectors showing Caesar Augustus as one. Sometimes collectors have turned their hobby into a business, becoming commercial dealers that trade in the items being collected.
Making and tinkering includes working on self-motivated projects for fulfillment. These projects may be progressive, irregular tasks performed over a long period of time. Making and Tinkering hobbies include higher-end projects, such as building or restoring a car or building a computer from individual parts, like CPUs and SSDs. For computer savvy do-it-yourself hobbyists, CNC (Computer Numerical Control) machining may also popular. A CNC machine can be assembled and programmed to make different parts from wood or metal.
Tinkering is 'dabbling' with the making process, often applied to the hobby of tinkering with car repairs, and various kinds of restoration: of furniture, antique cars, etc. It also applies to household tinkering: repairing a wall, laying a pathway, etc. Examples of Making and Tinkering hobbies include Scale modeling, model engineering, 3D printing, dressmaking, and cooking.
Model engineering refers to building functioning machinery in metal, such as internal combustion motors and live steam models or locomotives. This is a demanding hobby that requires a multitude of large and expensive tools, such as lathes and mills. This hobby originated in the United Kingdom in the late 19th century, later spreading and flourishing in the mid-20th century. Due to the expense and space required, it is becoming rare.